VWBPE: Beyond the Stage for the June 7th NonProfit Commons Meeting
This Friday, June 7th, Nonprofit Commons is happy to welcome back Kevin Feenan (Phelan Corrimal in SL) who will be giving us an update on this year's VWBPE 2013 conference taking place July 24 - 27th across multiple virtual worlds, with presentations in Second Life, OpenSim, Unity/Jibe, and Cloud Party.
Virtual worlds offer an almost endless palette of opportunities to perform and create in order to go beyond the stage. Engagement in storytelling, simulation, education, and other forms of expression are quite integral to multi-user virtual environments. Knowledge is constructed in many social contexts facilitated by virtual worlds.
Originally started as a grassroots educational conference, the Virtual Worlds Best Practices in Education conference brings together over 2000 educators, researchers, and institutional professional from around the world to discuss issues facing education and how virtual technologies can best be applied to solving these dilemmas. The conference is run as an open source conference and is free for anyone to attend.
Kevin Feenan is President of Rockcliffe University Consortium, an online not for profit organization dedicated to the development of knowledge emergence, organizational design, and leadership and technical studies based on virtual collaborative environments. A graduate of the University of Toronto’s EMBA program, Kevin’s 25-year IM/IT career has included management consulting, project management, business analysis, and software development for a variety of companies including the Government of Canada, Bell Canada, EDS, and Xerox.
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, June 7th, 8:30 AM PDT / SLT
Plush Nonprofit Commons Amphitheater
• 8:30 am Introductions
• 8:40 am TechSoup Announcements
• 8:45 am Mentors Central
• 9:00 am Featured Presentation
• 9:30 am Open Mic / Announcements
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.