This Friday, January 8th, TechSoup's NonProfit Commons in Second Life will feature Helena Galani [ErlinaAzure in SL) who will present on her work as part of the language teaching community EduNation in Second Life, and the upcoming Virtual Language Learning and Game Environments (VILLAGE) MOOC focusing on how games-based learning is engaging, and how virtual environments can be an effective tool to create learning games, as well as hands on instruction on how to develop virtual learning games. The course is part of TESOL’s Electronic Village Online (EVO) 2016 a project of TESOL's Computer-Assisted Language Learning Interest Section (CALL-IS) - http://evosessions.pbworks.com. EVO 2016 features a series of online professional development workshops spotlighting innovative tools and techniques of teaching languages and other topics.
Helena Galani [ErlinaAzure] holds an RSA Diploma, M.A. ELT (Applied Linguistics through Corpora for Teacher Education purposes), and certification in IT and advanced ICT skills. She has been implementing CALL into her teaching for more than 25 years in the fields of TEFL, with language schools and Adult Education Centre in Greece, formal assessment bodies, on UK University EAP courses or as private tutor. As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational use of machinima and SL environment.
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, January 8th, 8:30 AM PT / SLT
Plush Nonprofit Commons Amphitheater
AGENDA (all times below PT)
- 8:30 am Introductions
- 8:40 am TechSoup Announcements
- 8:45 am Mentors Central
- 9:00 am Featured Presentation: Helena Galant, EVO VILLAGE - Virtual Language Learning And Gaming Environment
- 9:45 am Open Mic / Announcements
The Nonprofit Commons in Second Life is a program sponsored by Caravan Studios - http://caravanstudios.org, a division of TechSoup Global, http://techsoup.org. The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.