Your one-stop source for blog posts and news from the world of non-profit organizations making a difference in Second Life

NPC 5/24/13 Featured Presentation: The Exploratorium's Virtual Museum and Immersive Science

For the May 24th, 2013 NonProfit Commons in Second Life meeting, we featured Paul Doherty (Patio Plasma in SL), Senior Scientist at the Exploratorium Museum in San Francisco, CA.

About Paul Doherty:

Paul Doherty is a physicist, author, teacher, and the founding director of the Center for Teaching and Learning at the Exploratorium. He is the discoverer of the shape of Martian Snowflakes, was author of The Explorabook, and he loves teaching online courses.

    •    Paul's website: http://www.exo.net/~pauld/

About The Exploratorium:

The Exploratorium uses the virtual world to prototype exhibits for the real world museum. For example, The new exhibit Twinkling Suppressor, which still works better in SL than RL, as well as the design for the human ride-able Newton's cradle. (See images below.) They run mixed reality events streaming coverage of eclipses and planetary transits into Second Life while showing the virtual audience on screens in the real life museum. It allows them to build exhibits quickly following real life events, three days after the Tsunami in Japan, Emileigh Starbrook built a model of the type of reactor that was destroyed by the tsunami. A Japanese video producer then used this model in her program describing the failure of the reactor. When an asteroid threatened to collide with Mars in 2007 they made a model of the impact, and now in 2014 a comet threatens Mars again.

They also host Virtually Speaking Science in their sim, and present occasional Saturday Science lectures. The experience gained by presenting science lectures virtually has helped the Exploratorium gain insight as they run their online workshops for teachers. Their sister sim in Second Life houses the Splo Museum; having the Splo allows them to experiment with exhibits that might be too edgy for the real life museum, for example they have a building that houses virtual exhibits that make fun of exhibits at the physical museum in San Francisco. The sims are supported by funders both inside Second Life, as well as grants from foundations and individuals.

    •    The Exploratorium website: http://www.exploratorium.edu

    •    The Splo website: http://philo.exploratorium.edu/splo/index.htm

    •    Fabricated Realities blog: http://blogs.exploratorium.edu/fabricated-realities/



VWBPE: Beyond the Stage for the June 7th NonProfit Commons Meeting

This Friday, June 7th, Nonprofit Commons is happy to welcome back Kevin Feenan (Phelan Corrimal in SL) who will be giving us an update on this year's VWBPE 2013 conference taking place July 24 - 27th across multiple virtual worlds, with presentations in Second Life, OpenSim, Unity/Jibe, and Cloud Party. 
 
 
Virtual worlds offer an almost endless palette of opportunities to perform and create in order to go beyond the stage.

Building Community Solutions and Civic Hacking for the May 31st NonProfit Commons Meeting

This Friday, May 31st, TechSoup's NonProfit Commons is happy to welcome back Marnie Webb, of Caravan Studios to update us on their recent idea/solution Generator sessions (http://caravanstudios.wikispaces.com/Generators) they have been running with civic and social organizations on topics such as disaster relief, animal welfare, violence, food rescue and more to come, 

 

 

And we will talk on this weekend's National Civic Day of Hacking, a US nationwide event focused on people coming together from both the community, organizational and coder/designer level to try to work on solutions for current civic needs.

TechSoup's 2013 Digital Storytelling Awards Gala

Are you a techie or do-gooder interested in digital storytelling, online community, emerging technologies, or all of the above? You definitely won't want to miss TechSoup's 4th annual Digital Storytelling Screening and Awards Party on Tuesday, May 28 at 7pm PDT / SLT.

The event will feature a screening of top story submissions with an awards ceremony for the winners! Digital Storytelling videos came in from all around the world and even some from NPC community members.

Join us virtually at NonProfit Commons in Second Life, where we will get together for a mixed reality drive-in event, complete with our own red carpet and pixel popcorn!

Bring your favorite virtual vehicle or grab a seat in one of our's, dress red-carpet snazzy and come ready to chat storytelling, have fun and network!

We will be streaming live the event from San Francisco and our virtual event and avatars will be up on the screen at the real event. And, If you will be in San Francisco, you can register to attend in person the red carpet event at PARISOMA!  More info on the live event: http://bit.ly/190qGoG

You can also watch the awards ceremony live streamed online (http://www.ustream.tv/channel/techsoup) and follow the action on Twitter, hashtag: #tsdigs

Come Celebrate Community Storytelling!

The Exploratorium's Virtual Museum and Immersive Science for the May 24th NonProfit Commons Meeting

This Friday, May 24th, Nonprofit Commons is happy to feature Paul Doherty (Patio Plasma in SL), Senior Scientist at the Exploratorium Museum in San Francisco, CA, who will present about immersive science exhibits and learning projects, as well as the experience of the Exploratorium running the oldest Science Museum sims in Second Life.

 

About Paul Doherty:

NPC 5/17/13 Featured Presentation: Virtual Occupational Therapy

Below is an edited transcript of the May 17th, 2013 NonProfit Commons in Second Life meeting, featuring Andrew Hughes of Designing Digitally, Inc.

 

You can view the full transcript at: https://docs.google.com/document/d/19PLNXWnfoi3b7C-D05neJCONP98HvBZVjhhJlrZxx8E/ and photos at: https://plus.google.com/events/gallery/crk8ercovt8052kc4gu6klmtfcs

 

Today for our featured presentation we are happy to feature Andrew Hughes of Designing Digitally who will present about the company's recent project using Kinect motion tracking and immersive training simulation for stroke victims that they have been working on for the National Institute of Health.

 

About Andrew Hughes:

Andrew Hughes founded Designing Digitally, Inc. which specializes in E-Learning, Training Simulations, Serious Games, and Virtual Immersive Learning. Andrew has extensive experience in education as a professor at both the University of Cincinnati and at the Art Institute of Ohio – Cincinnati. Currently Andrew is the president of Designing Digitally, Inc. and also is a curriculum evaluator for ACICS the private college accreditation board. The majority of Andrew's experience has been in the development of enterprise learning solutions for Government and Fortune 500 clients.

 

Andrew also was a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation where he helped to develop ground-breaking learning spaces for the K-12 sector. Having successfully taken on responsibilities in instructional design, project management, sales, and leading his own team, Andrew has propelled Designing Digitally, Inc. to be an award winning virtual immersion and E-Learning company.

Virtual Occupational Therapy for the May 17th NonProfit Commons Meeting

This Friday, May 17th, Nonprofit Commons is happy to feature Andrew Hughes of Designing Digitally who will present about the company's recent project using Kinect motion tracking and immersive training simulation for stroke victims that they have been working on for the National Institute of Health. 

NPC 5/10/13 Featured Presentation: Touching the Real World

Below is an edited transcript of the May 3rd, 2013 NonProfit Commons in Second Life meeting, featuring Kyle Gomboy of G23D studios.

 

You can view the full transcript at: https://docs.google.com/document/d/1-x7TVozxre8Egmi25ahN82SiLrwhcAbMZz4pBDSqKoQ/edit?usp=sharing and photos at: https://plus.google.com/events/ctgm7n8tf2goh4omnn1ndp1h6l0/110353386787346569643/5876444427319068082

 

Today for our featured presentation we are happy to feature Kyle Gomboy of G23D Studios who will present about his latest work involving virtual spaces, 3D printing, Unity3D, and the "No School or Good Cause Left Behind" initiative.

 

About Kyle Gomboy:

Kyle "G" of G23D Studios is a former aerospace test and measurement engineer for RF Microwave/Millimeter wave components that have been used on such platforms as the Cassini space probe, F22 Raptor Superfighter, Space Shuttle and geostationary satellites such as GPS to name a few.

 

For such projects as deep space probes, military applications such as phased array honeycomb radar systems and similar complex electrical and electronic systems he found 3D visualizations to be crucial and universal in understanding such information and educating users on assembly, purpose and functionality.

 

He is now CEO of G23D Studios, which currently has four major in-house projects underway including the Virtual Manufacturing Plant, Virtual Hospital, Virtual Engineering and The Telemetric Robot. These projects have caught the attention of other similar companies and individuals who have brought G23D their own ideas to produce and thus revolutionize the way we interpret and analyze data using 3D.

 • www.3dg2.com

 • http://3dg2.azurewebsites.net

 • https://www.facebook.com/G23DS

 • https://www.facebook.com/groups/virtualpioneers/

 

Touching the Real World from the Virtual for the May 10th NonProfit Commons Meeting

This Friday, May 10th, Nonprofit Commons is happy to feature Kyle Gomboy of G23D Studios who will present about his latest work involving virtual spaces, 3D printing, Unity3D, and the "No School or Good Cause Left Behind" initiative underway to produce a set of 3D tools and cloud based web services to allow non-profits, teachers and students open source, free access to create and innovate their own ideas pertaining to the use of 3D as an educational and innovation tool. 

About Kyle Gomboy:

NPC 5/3/13 Featured Presentation: Game Development in Second Life

Below is an edited transcript of the May 3rd, 2013 NonProfit Commons in Second Life meeting, featuring 

the Israeli game development team SLGTeam who discussed using Second Life as a game development platform, and the process behind their recently released game Blow 'Em Up.

You can view the full transcript at: https://docs.google.com/document/d/1PUdKUz2xNVPr-FO-S3BvBkE8Txu7txjVYJWZ9PnG-Rk/edit and photos at: https://plus.google.com/u/0/events/cdkf9f4cn54t0ebnvrbiceolpes?authkey=CI_u_8LC0KLOngE.

Today for our featured presentation we are happy to feature an Israeli game design and marketing team SLGTeam: Sapir Chodorov (TallSap), Eran Zolotov (Eramos), Dudu Nissim (GreenDrake), Yoav Shoshani (Cerebi), Maor Nachmias (MaorBigM).

They are going to chat with us about using Second Life as a game development platform, and the process they did behind their recently released game Blow 'Em Up. 

  • http://www.blowemupsl.com
  • https://twitter.com/BlowEmUpSL
  • Google+ :http://goo.gl/JOrP8

Let's welcome them all up, please take a seat and start whenever you are ready, you are all welcome to come up and sit on the presenter chairs up here

 

Many thanks to Brownrice Internet for hosting the NPSL site.

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