This Friday, July 10th, TechSoup's NonProfit Commons in Second Life will feature Renne Emiko Brock-Richmond (Zinnia Zauber in SL) of Peninsula College and Nonprofit Commons Mentor Chair who will share her experiences and observations from the DC New Media Consortium Summer Conference. She presented her coursework, “Courage to Encourage – Superhero Origin Story Lessons”, during the Idea Lab that included her Second Life classroom, exploring superpowers, teamwork, and her coloring books. In the Fall of 2015, Peninsula College will launch their new Digital Storytelling courses taught by Zinnia / Renne that include Infographics & Data Visualization, Intro to 3D Design, and Immersive Engagement.
Renne Emiko Brock-Richmond is an artist, instructor, and superhero empowering people to be their best virtual and tangible self by advancing excellence, exceptional pursuits, and individualism through creative expression and encouraging instruction with inspired results. She is an instructor and the Multimedia Communications Department Coordinator at Peninsula College in Port Angeles, Washington. Renne has actively taught college level fine art and digital media for over twenty-two years, and her company, unique as you, specializes in color perception, intention, and utilization to create motivating, engaging experiences with innovative identity development, transmedia marketing, social media, events, and immersive environments for businesses, nonprofits, educational institutions, organizations, and communities.
Focused on the evolution of intelligence, role models, and superheroes, Renne earned her Bachelors of Science in Art at Lewis & Clark College and her Masters of Fine Art in Visual Art at Vermont College at Norwich University. In 2009, she graduated from the first pioneering class of the University of Washington Certificate in Virtual Worlds Program and a team leader of the Avalumni graduate collaborators. Renne is working toward her PhD in Education utilizing art and expression in immersive environments.
Renne has been teaching virtual world use since 2008 with University of Washington, Peninsula College, Federal Consortium for Virtual Worlds Conference at the National Defense University, Virtual Worlds Best Practices in Education Conferences, New Media Consortium, TechSoup Global, Nonprofit Commons, Virtual Ability, Rockcliffe University Consortium, Second Life Community Conferences, GeekGirlCon, and Arizona State University. She is the Chair of the Nonprofit Commons Mentors and applies virtual networking, fundraising, exhibition and education creation as the President of Sequim Humanities and Arts Alliance and the Vice President of The Museum Collective, Inc. Renne creates art, apparel, and virtual goods embracing the power of brilliant hues, uniqueness, and acceptance. She is an award winning artist, educator, nonprofit establisher, board member, and Arts advocate who only uses her superpowers for good.
About Peninsula College:
Peninsula College is located on the beautiful Olympic Peninsula in Washington delivering innovative and exceptional classes on campus and online with baccalaureate degrees, associate degrees, and certificate programs that provide professional opportunities and personal enrichment. http://pencol.edu
The NMC (New Media Consortium) is an international community of experts in educational technology — from the practitioners who work with new technologies on campuses every day; to the visionaries who are shaping the future of learning at think tanks, labs, and research centers; to its staff and board of directors; to the advisory boards and others helping the NMC conduct cutting edge research. http://www.nmc.org
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, July 10th, 8:30 AM PT / SLT
Plush Nonprofit Commons Amphitheater
AGENDA (all times below PT)
- 8:30 am Introductions
- 8:40 am TechSoup Announcements
- 8:45 am Mentors Central
- 9:00 am Featured Presentation - Zinnia Zauber
- 9:45 am Open Mic / Announcements
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.