Your one-stop source for blog posts and news from the world of non-profit organizations making a difference in Second Life

TechSoup Global Goes To Congress (Again): Humanitarian Electronics Recycling and Refurbishment for the March 15th NPC Meeting

This Friday, March 15th, Nonprofit Commons is happy to feature Jim Lynch, Director of GreenTech for TechSoup Global. It’s not our first time advocating for charities and libraries in the hallowed halls of the U.S. Congress, but this time, Jim Lynch has created a catch phrase that he hopes will capture some hearts and minds of policymakers. He calls it “humanitarian electronics recycling and refurbishment”. Find out what he said to policymakers on behalf of the digital divide.

http://www.techsoupglobal.org/blog/need-humanitarian-computer-refurbishment-and-reuse

Who Are We Building This Project For? for the March 8th NonProfit Commons Meeting

This Friday, March 8th, Nonprofit Commons is happy to feature Fred Fuchs who will discuss how to create engaging virtual projects.

Do people love your project? Do you have more participants than you could possibly want? Do people want you to stop talking and make them an avatar account so they can learn what you have to teach? Do people quickly lose interest in your project for some reason you can't fathom? Would you like to build a virtual world project with a lot less stress?

There's nothing magical about all this. Losing sight of the intended audience can reduce engagement and doom a project. The presentation presents ways to keep this from happening with a focus on projects in Starlight, Second Life®, and OpenSim virtual worlds, but is broadly applicable to many platforms.

Bio:

NPC 3/1/13 Feautured Presentation: Museum of VIrtual Media

Below is an edited transcript of the 3/1/13 NonProfit Commons in Second Life meeting, featuring Aliza Sherman (Cybergrrl Oh) who discussed innovative and compelling ways to use QR codes as an effective marketing tool when used thoughtfully and integrated carefully into a campaign. 

To view the full transcript, go to:  https://docs.google.com/document/d/1FBcYnCPU3Mc28A5uYclBJsMgg0bTwLeCWqqMs26LdiA/edit

 

Today for our featured presentation we have Liz Dorland (Chimera Cosmos) and Adriana Sanchez (Adrianne Lexico) who will be discussing the theory and process behind the creation of the "Museum of Virtual Media", a Second Life sim built collaboratively by their University of Washington class in the spring of 2012.

 

The museum is inspired by "Infinite Reality", a book on virtual worlds technology and education written by Jim Blascovich and Jeremy Bailenson and takes participants through the evolution of media from ancient cave paintings into the future. 

 

 • https://www.facebook.com/MuseumOfVirtualMedia

 • SLURL: UW iSchool (111,128,43)

 

Adriana Sanchez (Adrianne Lexico in SL) holds a Certificate in Virtual Worlds from the University of Washington. She has been an EduNation Resident since 2010. She works at The Digital Trainer. Over 20 years' experience teaching English and Spanish for Specific Purposes to adults in multinational companies. Currently training educators on the use of web 2.0 tools, social networks and 3D virtual environments to enhance task-based learning. As an E.learning and Virtual Worlds Specialist, developing instructional and multimedia materials for online courses and providing consultation on how to integrate LMS and 3DVLE for distance education.

 

Liz Dorland (Chimera Cosmos in SL) is currently the Communications Director for the Photosynthetic Antenna Research Center based at Washington University. Prior to moving to St. Louis in 2006, she taught general and organic chemistry for over 35 years, including 21 years in the Maricopa County Community College District in Arizona. She reviews frequently for the National Science Foundation and was a program officer in the NSF Division of Undergraduate Education, Directorate of Education and Human Resources (2003-2004). Areas of expertise include immersive virtual environments, social media, faculty use of technology, and research-based applications of visualization and history/philosophy of science in teaching. In July 2011, Liz was co-chair of the Gordon Research Conference on Visualization in Science and Education and is currently working with that community to produce an online report on lessons learned and recommendations for future research on visualization and learning. 

 • http://visualcv.com

The Museum of Virtual Media for the March 1st NonProfit Commons Meeting

This Friday, March 1st, Nonprofit Commons is happy to feature Liz Dorland (Chimera Cosmos) and Adriana Sanchez (Adrianne Lexico) who will discuss the theory and process behind the creation of the "Museum of Virtual Media", a Second Life sim built collaboratively by their University of Washington class in the spring of 2012. 

 

The museum is inspired by "Infinite Reality", a book on virtual worlds technology and education written by Jim Blascovich and Jeremy Bailenson and takes participants through the evolution of media from ancient cave paintings into the future. Each exhibit in the museum applies different 3D instructional design methodologies including storytelling, gaming and learning archetypes to stimulate learning through immersive experiences, exploration, tours, active participation and knowledge creation.

 

Immediately following the meeting, Chimera Cosmos and Adrianne Lexico will guide those avatars interested through a tour of different portions of the Museum of Virtual Media exhibits. 

NPC 2/22/13 Feautured Presentation: Aliza Sherman, The Good, The Bad & The Ugly QR Code

Below is an edited transcript of the 2/22/13 NonProfit Commons in Second Life meeting, featuring Aliza Sherman (Cybergrrl Oh) who discussed innovative and compelling ways to use QR codes as an effective marketing tool when used thoughtfully and integrated carefully into a campaign. 
 
Today we have as our featured presenter web pioneer Aliza Sherman (Cybergrrl Oh) who will take us on an interactive exploration of QR codes.
 
Aliza Sherman is a Web pioneer with a mission to empower people through technology. She is a digital marketing strategist who has been online since 1987 and consulting clients about the Internet since 1992. She speaks around the world and writes about online, social media, and mobile marketing, as well as tech and business issues specific to women.
 
In 1995, Newsweek named her one of the "Top 50 People Who Matter Most on the Internet” after she founded the first woman-owned, full-service Internet company, Cybergrrl, Inc. and the first global Internet networking organization for women, Webgrrls International. 
 
In 2009, Fast Company named her one of the "Most Powerful Women in Technology." 
 
Aliza is the author of nine books including The Complete Idiot’s Guide to Crowdsourcing, and Mom, Incorporated. Her next book will be Social Media Engagement for Dummies.
 
When not speaking in other parts of the world, she lives and works out of Tok, Alaska.

The Good, The Bad & The Ugly QR Code for the February 22nd NonProfit Commons Meeting

This Friday, February 22nd, Nonprofit Commons is happy to feature web pioneer Aliza Sherman (Cybergrrl Oh) who will take us on an interactive exploration of QR code marketing. QR Codes can be a compelling and effective marketing tool when used thoughtfully and integrated carefully into a campaign. Nonprofits can benefit from incorporating QR codes appropriately into marketing collateral and communications flow, especially to bridge offline with online actions. Learn some of the best tools for generating and managing your QR code efforts and see some examples of QR codes, both effective and ineffective ones. 

NPC 2/15/13 Featured Presentation: Community Partnership Development Through Hackathons

Below is an edited transcript of the 2/15/13 NonProfit Commons in Second Life meeting, featuring Lyre Calliope on Community Partnership Development through Hackathons. To view the full transcript, go HERE.

Today we have as our featured presenter Lyre Calliope who will be discussing how hackathons can be used to develop community partnerships and for social good.
 
Bio: Lyre Calliope's mission is to assist in the emergence of a globally collaborative society. His first work experiences came as a volunteer for futures oriented non-profit organizations where he was exposed to cutting edge thought leadership, technology, and had his first experiences as a community organizer. Lyre began applying these experiences in 2006 through work as a social media consultant in an Atlanta-based agency called ConceptHub where he learned how business ecosystems operate and just how challenging they can be when faced with change. In 2010 he cofounded C4 Atlanta, a non-profit organization dedicated to stewarding Atlanta's creative economy by helping arts entrepreneurs build successful careers. Now in Boston, he's turned his efforts toward growing an ecosystem of open innovation practitioners that learn and build in the Commons.
Let's welcome up Lyre, please take a seat and start whenever you are ready.

Community Partnership Development through Hackathons for the February 15th NonProfit Commons Meeting

This Friday, February 15th, Nonprofit Commons is happy to feature Lyre Calliope who will be discussing how hackathons can be used to develop community partnerships and for social good. Hackathons are a staple of open source development culture and have gained in popularity as marketing channels for businesses offering API (Application Programming Interface) products to software developers.

Transcript of the February 8th NPC Meeting featuring Robert L. Todd

[08:33] Rhiannon Chatnoir: Welcome everyone to this week's Nonprofit Commons Weekly Meeting!

[08:33] Oronoque Westland: @ Rhiannon, many thanks

[08:33] Rhiannon Chatnoir: The Nonprofit Commons in Second Life is sponsored by TechSoup Global and is a program of the TechSoup Global Community & Social Media team

 

BreakThru: Virtual Mentoring for STEM Education for the February 8th NonProfit Commons Meeting

This Friday, February 8th, Nonprofit Commons is happy to feature Robert L. Todd, who will be discussing the Georgia STEM Accessibility Alliance (GSAA) project, also known as BreakThru, which is an innovative learning community that connects students with disabilities and peer mentors in a unique way to promote universal learning and accessibility to Science, Technology, Engineering, and Math (STEM) based degrees.

About BreakThru:

The influence of digital media has changed the way students learn, play and socialize. As a result, researchers at Georgia Tech and the University of Georgia (UGA) have partnered to develop a virtual learning environment that combines creative avatars and social networking tools to help high school and college students with disabilities to succeed in science, technology, engineering, and math (STEM) programs. The universities work alongside Georgia Perimeter College and the school systems of Georgia’s Greene, Clarke and Gwinnett counties to serve targeted students.

 

Many thanks to Brownrice Internet for hosting the NPSL site.

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